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Worked as a Game Developer with Partyup Inc on the hit hybrid casual mobile game Block Jam 3D. I worked across the project on various features, such as competitive Leagues, Live Op Events, Timed and Objective gamemodes, cloud synced unlockable skins and accessories, complex game state remote configurations for AB Test player pools, local notifications, deep linking, and many UI menus!
Solo Game Project, created Janurary 2021.
STILL IN DEVELOPMENT
Steam Page: https://store.steampowered.com/app/2104820/Loot_Luck__Levels/
Luck, Loot & Levels is a skill-shot based rogue-like multiplayer co-op dungeon crawler with randomly generated dungeons and hugely in-depth class and ability customization. Descend deep into the Dungeon of Depth to uncover valuables lost to the land of the living, hone your delver's skills, and imbue your abilities with powerful ancient artifacts.
Like many rogue-likes, LL&L is run-based, which means certain progress is retained on a session-to-session basis. Upon death, players lose their items and the generated world is lost. However, LL&L's core design revolves around building your character throughout runs. Players retain their character's attributes, skills, crafting knowledge, and ability enhancements.
Credits:
Andrew Sirkoch - Game Developer
Every model, texture, graphic, etc was created by me.
Entirely programmed by me, including client-host server connections using a master server
Patreon: https://www.patreon.com/rrsoup
Discord: https://discord.gg/Nmsj6dyGz4
Reddit: https://www.reddit.com/user/rnrsoup
Stalagmic
College Game Development Group Project, created Fall 2021, Experimental Game Design
Stalagmic is a singing based platformer that provides a musical experience like no other. Players are tasked with singing desired notes while balancing platformer mechanics, in order to advance through an immersive cave-themed environment. Through the use of color symbolism and dynamic music accompaniment, players will finish Stalagmic with a stronger grasp of ear training, learning in an entirely gamified manner
https://xavier-marshall.itch.io/stalagmic
Credits:
Andrew Sirkoch - Game Design, Tools Programming, UI
Hibiki Takaku - Puzzle Programming, Level Design
Xavier Marshall - Systems Programming, VFX
Greg Sirkoch - Audio Programming, Sound Design
Tatum Hobby - Character Design, Environment Modeling, Animation
Julia Krawiec - Environment Design and Modeling, Character Modeling and Rigging
Retail Rally
College Game Development Group Project, created Spring 2020
Credits:
Andrew Sirkoch - Game Designer, Environment/Technical Artist, Programmer
Millie Harris - Character Artist, UI Artist
Hongyang Lin - Gameplay Programmer
Jingyu Zhuang - Network Programmer
Jack Palumbo - Narrative Designer, Writer
David Ducharme - Coordinator, Game Designer
Gregory Sirkoch - Sound Designer, Game Designer
Jon Lafuente - Programmer
Level Designs:
Geodesic Domination
College Game Development Project: Intermediate Game Design
Credits:
Andrew Sirkoch: Gameplay & UI Programming, UI Design, Art Design, Game Design
Xavier Marshall: Game Systems Programming
Hibiki Takaku: Camera Programming
Nick Maglio: 3D Art Assets
Rachel Lynch: 3D Art Assets
Dominate the planet in this turn based sci-fi strategy game, vying for control of the geodesic planet against up to 11 other players!
The Aquatic Messenger
Ecoresilience Global Games Group College Research Games Project
A VR Experience showcasing and educating players on the importance of freshwater ecology.
Worked on various aspects of development, including UX/UI design, 3D and 2D Art, and graphics programming and optimization, and the design and asset creation of the in-game main control hub
Website: https://sites.google.com/view/aquaticmessenger/home
Algae Bloom Dynamics
Ecoresilience Global Games Group College Research Games Project
A Mobile AR Experience educating players on the environmental impact of harmful algae blooms.
Worked on the entirely of the project's UI Design and illustration, as well as various other graphics such as the logo, main menu illustration, and icons.
Additionally was responsible for building the game for Android, testing, and bug fixing various issues related to Android deployment.
Website: https://sites.google.com/view/algae-bloom-dynamics/algae-bloom-dynamics
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